Calgary Public Library

Introducing Autodesk Maya 2015, Autodesk Official Press

Label
Introducing Autodesk Maya 2015, Autodesk Official Press
Language
eng
Index
no index present
Literary Form
non fiction
Main title
Introducing Autodesk Maya 2015
Medium
electronic resource
Nature of contents
dictionaries
Oclc number
881416130
Sub title
Autodesk Official Press
Summary
Learn Autodesk Maya from an award-winning insider Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away. The book starts you with the latest CG concepts and production workflows, and then
Table Of Contents
Introduction; Chapter 1: Introduction to Computer Graphics and 3D; A Preview of the CG Process; The CG Production Workflow; Digital Images; Summary; Chapter 2: Jumping into Basic Animation Headfirst; You Put the U in User Interface; Project: The Solar System; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary; Chapter 3: The Autodesk® Maya® 2015 Interface; Navigating in Maya; Exploring the Maya Layout; Building a Decorative BoxMapping the Box's Reference Planes with HypershadeOrganizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Cartoon Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult; Summary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS for Organic Curves; Using NURBS Surfacing to Create PolygonsConverting a NURBS Model to PolygonsUsing Artisan to Sculpt NURBS; Creating a Pair of Glass Candle Holders; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience!; Evaluating the Toy Plane; Building the Landing Pontoons; Oh, What a Body! Modeling the Body of the Plane; The Rear Stabilizers; You Spin Me Right Round-The Engine and Propeller; The Plane's Wings; Assembling the Plane; Summary; Chapter 7: Autodesk® Maya® Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Toy PlaneTextures and SurfacesTextures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; Toon Shading; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk® Maya® LightingBasic Lighting ConceptsMaya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Assembling and Lighting a Scene; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk® Maya® Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Setting the Default Renderer; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Final Gather; Ambient Occlusion; HDRI
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