Calgary Public Library
Virtual reality -- Juvenile fiction
Type
http://bibfra.me/vocab/lite/Concept
Label
Virtual reality -- Juvenile fiction
Name
Virtual reality
Focus
Virtual reality
Sub focus
Juvenile fiction
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29
The Battle, Karuna Riazi
Identity theft, Carolyn Keene
Minecraft, the end : an official Minecraft novel, Catherynne M. Valente
Dragon Ops, by Mari Mancusi
Attack of the not-so-virtual monsters, Kim Harrington
Hansel and Gretel, an interactive fairy tale adventure, by Matt Doeden ; illustrated by Sabrina Miramon
Z. Rex, Steve Cole
Dragon Ops, dragons vs. robots, Mari Mancusi
Catalyst, an Insignia novel, by S.J. Kincaid
Gamer army, Trent Reedy
The eye of minds, James Dashner
The heroes return, Monica Tesler
Z. Raptor, Steve Cole
Z. Apocalypse, Steve Cole
Cyborg, no longer just a game, Chris Bradford ; with illustrations by Anders Frang
The Game of Lives, James Dashner
Virus, to play is to die, Chris Bradford ; with illustrations by Anders Frang
Minecraft, the crash, an official Minecraft novel, Tracey Baptiste
Minecraft dungeons, the rise of the arch-illager, Matt Forbeck
The virtual vandal, by Victor Appleton
The forgotten shrine, Monica Tesler
Close encounters of the nerd kind, Kim Harrington
Last gate of the emperor, Kwame Mbalia, Prince Joel Makonnen
Saving Thanehaven, Catherine Jinks
App of the living dead, by Kim Harrington
Saving Thanehaven, Catherine Jinks
OtherLife, Jason Segel, Kirsten Miller
The rule of thoughts, James Dashner
Game on, by Jonny Zucker ; illustrated by Ned Woodman
Outgoing Resources
Focus
1
Virtual reality
Sub focus
1
Juvenile fiction
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